Metahumans Custom Clothing - Metatailor EA + Unreal Engine 5.3 - Cal

Ever since Unreal Engine released their Metahumans upon the world, I have been yearning for different sets of clothes for them, beyond the traditional T-shirt and Hoodie options. Earlier this year, I made a Digital Fashion concept video where I dove into Marvelous Designer to provide these models with unique clothing pieces, yet these were al baked geometry caches and not really responsive to different sets of animations. Untill Metatailor stept onto the stage. Metatailor has been in Early Access up untill yesterday, and I finally found the time to play around with it this weekend. The ability to rig any clothing pieces to my metahuman rig is an amazing workflow that already is unmissable to the way I want to work going forward. Here are some results with Metahuman Cal!