Level Transition Effect (with MIDI control) - Unreal Engine 4.27

Something different than the scenes I normally do. I have been doing a lot of experimenting in Unreal and I created this level transition effect that creates this holo-ish transition while sublevels are being unloaded and loaded into the persistent level. And then I went a little step further and connected that to my nanoKONTROL 2 zo I can control the transition with a few MIDI sliders. Really cool realtime stuff. Running at a smooth 120fps on my pc.

I will drop the tutorials on what I learned here below:

Level Streaming: https://thegabmeister.com/blog/portals-level-streaming/

Transition Effect: https://www.youtube.com/watch?v=-7DXS7X3nn8

Using MIDI in Unreal: https://www.youtube.com/watch?v=j92Mda8bHe0

All Sublevels of Level One

All Sublevels of Level One

Transition (Unloading Level One and Loading Level Two)

Transition (Unloading Level One and Loading Level Two)

All Sublevels of Level Two

All Sublevels of Level Two

And damn, this still looks pretty good. This is Unreal 4.27 without Raytracing. Even at low capacity this engine still looks amazing.

And damn, this still looks pretty good. This is Unreal 4.27 without Raytracing. Even at low capacity this engine still looks amazing.

I created a Blueprint Actor where I search for incoming Midi input, create a Midi Controller and then have these Midi events fire things in my scene. So far I got the best results with PitchBend controls (sliders).

I created a Blueprint Actor where I search for incoming Midi input, create a Midi Controller and then have these Midi events fire things in my scene. So far I got the best results with PitchBend controls (sliders).

My Midi Blueprint Actor communicates with this Blueprint actor that Loads/Unloads the sublevels based on my Costum events that get fired by my Midi Controls.

My Midi Blueprint Actor communicates with this Blueprint actor that Loads/Unloads the sublevels based on my Costum events that get fired by my Midi Controls.

Hard to see, but this is the Post Process Material I created for the transition effect. Tutorial linked in the artwork description

Hard to see, but this is the Post Process Material I created for the transition effect. Tutorial linked in the artwork description