Delivery - scene in Unreal Engine 5.1

Since creating my scene 'Wide Awake' I've really wanted to create more scene using the Apartment props from the Matrix Demo. This surely isn't the last I'll do with it, but to test out the stability of Unreal Engine 5.1 Preview, I decided to bring back these Screens. So this is just a quick unreal doodle, really, but I wanted to test the difference between deferred rendering and path traced rendering. The first two images of this post are the same view but the first one is rendered with lumen in the default rendering mode, and the second one is rendered using the path tracing render method. I'm not really into Path Tracing and most of my professional work is real-time based, so I try to find the beauty in that, and I actually also like the Lumen version more, but the area around the truck is amazing in the Path Traced version. A nice comparison.

Deferred Rendering

Deferred Rendering

Path Traced Rendering

Path Traced Rendering