The Facility Part 1 - Scene in Unreal Engine 5.0 EA

Part 1
'Join us in the Cloud.'

The Facility is a part of a concept I've been playing around with in my head for a long time. The echoes of our future's past sound through the halls and lobby's of The 'Eden' Facility.

In this project I wanted to focus more on lighting with lumen in Unreal Engine 5, and I wanted to do this with very basic shapes. There is nothing complex about the shapes with which I modeled the facility. I wanted to have these very big interior scenes that were only lit by daylight since the facility has been abandoned for ages.

I also worked with the blendmaterials from quixel again to create a more organic and repetition-breaking look for the concrete walls and floors.

Since the first and the second part of the video have a little bit of a different vibe/feel, I decided to split it up in two parts on my artstation.