The Mushroom Cave - Scene in Unreal Engine 5.0 EA

My first scene in Unreal Engine 5 Early Access. Such fun! In this one I didn't really create too much of a story, instead I focused on the new lighting capabilities with Lumen and the opportunities of the new Nanite meshes. The biggest treat for me was lighting part of the cave with foliage with an emissive material, that blew me away and was something I never thought to be possible. Looking forward to creating and exploring more within the new engine.

The scene is constructed completely with assets from the Quixel Megascans Library.

Anyone know how to get rid of the 'traces' that Lumen leaves behind? You can see it a little bit in the first shot when we enter the cave.