Wasteland - Scene in Unreal Engine 4.26

I didn't really know if I wanted to upload this one at first, since I'm not a big fan of the animation in general (something I need to work on) and the sound design (something I could improve), but then again I really, really like the first shot of the video, so I guess all you need to do is focus on that one the most.

I tried to work with weather effects here, using particle samples from the marketplace to create a storm. The big challenge for me in this one was to make sure this very open space felt full enough, and it wasn't easy at all. The end result ran at 23fps in editor, because of all the buildings I put into the scene, but at least in the first shot, that really paid off.

I also used Quixel Mixer to create completely unique textures for the spaceship, which was a long process and in the end was okay-ish.